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Page 6 of 19 · 181 updates

Latest updates
Jul 13, 2026

See what a chat has spent, right in the chat picker

Every chat now carries its own receipt. Open the chat picker in the editor (click the chat name above the conversation) and the bottom of the menu shows two quiet numbers for the current chat:

  • Spent in this chat - the total AI credits this conversation has used so far.
  • Context - how much of the model's working memory the chat is filling.

When a chat runs long, the context number turns amber with a tip: long chats reply slower and cost more, so starting a new chat for the next task keeps you fast and cheap.

Nothing ticks while the AI works - the receipt only appears when you ask for it.

Jul 13, 2026

Choose your build quality - now with an Ultra tier

You can now pick exactly how Playcode builds - and swap the model behind each tier - right from the Choose build quality menu next to the composer.

Three tiers, your call.

  • Economy - fast and low-cost, great for simple edits, fixes, and basic pages.
  • Pro - the default: detailed design, the cleanest results, and the fewest errors.
  • Ultra - new. Our most capable model, for the hardest, highest-stakes builds.

Pick the model per tier. Each tier has a small model chip - tap it to choose from a curated shortlist, with a cost signal so the trade-off is clear. Set your preferred Pro model once and it sticks.

Tune the context, too. A new Context dial controls how much of the conversation the agent keeps before it summarizes - turn it up for long files and deep sessions, or down to keep runs lean.

Jul 13, 2026

Faster, cheaper runs on GPT-5.6 Sol

Builds on GPT-5.6 Sol (available in the Pro tier) now reuse cached context between steps, so multi-step agent runs are noticeably faster and spend fewer credits.

Why it matters. A long agent turn re-sends a lot of the same context on every step. Sol now caches that context, so the repeated parts are much cheaper - more of your credits go toward new work instead of re-processing what the agent already read.

Jul 13, 2026

Teammate names load instantly in the roster

Your teammates' names and emails now appear instantly in the People view and the share dialog - and keep working even when your connection drops.

No more waiting or blanks. Names and avatars for everyone you share a workspace or project with are kept in sync locally, so the roster renders immediately instead of blanking while it fetches. Open the People page or a share dialog offline and you still see who's who.

Jul 12, 2026

Teams: share with a whole group at once

Workspaces now have teams - named groups of people you can share with in one step.

Create a team from Settings -> People -> Teams and add workspace members to it. Then, in the Share popup, grant access to the team the same way you would to a person: everyone in the team gets that access at once.

Teams stay live as your group changes. Add someone to a team and they immediately get everything the team has been given; remove them and that access goes away just as fast. No more re-sharing a dozen projects when a new person joins.

The Share popup shows exactly where access comes from: grants received through a team are labeled "via team", and the team's access level is edited in one place - on the team grant itself. A direct personal share and a team share can coexist; the more permissive one wins.

Jul 12, 2026

Workspaces: multiple admins and transferable ownership

A workspace is no longer tied to the one person who clicked "Create".

Any number of admins. Promote as many teammates to admin as you need - every admin can manage members, sharing, settings, and billing with equal rights. There is no single "super owner" anymore; the person who created the workspace is simply its first admin.

Ownership is transferable. Handing a workspace over is now just a role change: make the new person an admin, and they can take it from there - including if the original creator later leaves the company. Playcode always keeps at least one admin in place, so a workspace can never lock itself out.

Nothing changes for your personal workspace - it stays yours.

Jul 12, 2026

Project admins can now publish

Give a teammate Admin on a single project and they can now run it end to end.

Publish, snapshot, restore. A project admin can publish and unpublish the project, create and restore checkpoints, retry provisioning, and manage its published subdomain - without needing to be a workspace admin.

Destructive actions stay protected. Deleting or moving a project, and attaching custom domains, still require the project's creator or a workspace admin. So you can hand someone the keys to operate a project without risking that it gets erased or relocated.

Jul 10, 2026

Team billing: workspaces get their own plans and credits

Workspaces now have their own billing. A team workspace can subscribe to Pro or Business, buy credits, and manage its payment method - independently of anyone's personal plan.

Every workspace has its own credit balance. Work done in a team project uses the team's credits, not yours - and a teammate on a free personal plan gets the full power of the workspace's plan while building there, including the best AI models. Your personal workspace keeps its own plan and credits, exactly as before.

Everyone sees the team's credit meter. Members can always check how many credits the workspace has left and when they refresh. Payment details stay private: only the workspace owner and admins can see the card, change the plan, buy credits, or configure auto-recharge - members who run low see who to ask instead of a dead end.

Upgrading is contextual. Open pricing from inside a team workspace and the subscription goes to the team; open it from your personal workspace and it's yours. Each workspace gets its own invoices and billing portal.

Existing subscriptions carried over automatically - if you were subscribed, your personal workspace has the same plan, credits, card, and invoice history as before, with no action needed.

Jul 10, 2026

Workspaces: build together with your team

Playcode now has workspaces - shared spaces where your whole team builds together.

Create or switch workspaces from the main dashboard menu and invite teammates by email - they don't need a Playcode account yet; the invitation walks them through signing up. On phones, projects, folders, and the workspace menu share one sidebar, so navigation never stacks drawers. Everyone in the workspace sees its projects live: when a teammate creates or edits a project, it appears for you in real time.

Sharing got personal, too. The Share popup in the editor now works the way you'd expect from tools like Notion: type an email, pick a role (Viewer or Editor), and that one person gets access to that one project - whether or not they're in your workspace. Projects shared with you show up in a new "Shared with me" section in the sidebar.

Viewer access is consistently read-only across code, chat, publishing, and Cloud controls. Editors can change project content without receiving owner-only sharing or lifecycle controls, and any direct collaborator can leave a shared project from the Share popup.

Each workspace has its own settings area: manage People (roles, pending invitations), rename or leave the workspace, inspect Usage per member, and open Billing as its own section. Owners and admins can filter usage by period, inspect individual AI requests, and understand input, output, and cache credit use. Billing controls stay role-aware: owners and admins manage the workspace plan while members get a clear read-only explanation. Paid features and Upgrade prompts follow the active workspace, so teammates receive the plan their team is actually paying for.

Your personal projects are untouched - everything you've built lives in your personal workspace, exactly as before. And when a project should belong to the team, Move to workspace in the project menu brings it - chats, history, and all.

Jul 10, 2026

New AI models: GPT-5.6 (Sol, Terra, Luna) and Grok 4.5

Playcode's AI model picker just got the newest models from OpenAI and xAI, plus a cleanup so the list stays easy to choose from.

OpenAI GPT-5.6 arrives as three tiers you can pick per task:

  • GPT-5.6 Sol - the flagship. Highest quality of the family, for the hardest builds.
  • GPT-5.6 Terra - the balanced everyday pick. GPT-5.5-level quality at lower credit use, so it's the new default GPT for most work.
  • GPT-5.6 Luna - fast and light. Great for simple pages and quick edits where you'd rather iterate than wait.

Grok 4.5 from xAI joins too - an "Opus-class" model that's fast and unusually token-efficient, so long AI builds tend to cost less.

Each model's picker badge reflects its expected credit use, so you can trade quality for cost with your eyes open. Start on Terra, reach for Sol when a build is genuinely hard, and drop to Luna or Grok 4.5 for quick, cheap passes.

We also retired older models from the picker (earlier GPT-5.x, Grok 4.1, and a few others) so the choices you see are the ones worth using. Nothing you've already built is affected.