Build
Work with the agent day to day - requests, models, files, media, undo and memory - and keep projects, workspaces and sharing in order.
Build is about the work after your first site: telling the agent what you want, choosing how much it spends, giving it files, getting your project back to a good state, and keeping projects organized and shared with the right people.
Work with the agent explains how to write a request, which build quality and model to choose, what the agent does with the files you attach, the images, music, voice and slides it can make, how to undo its changes, how to spend fewer credits, and what it remembers between chats.
Projects explains the two kinds of project, a static site and a Cloud app, and how to rename, file, archive, delete and make projects private. A Cloud app also has a terminal.
Workspaces and sharing explains how to share one project, how a team workspace holds members, roles and billing, and how to move a project from one workspace to another.
New to Playcode? Start with How building with the agent works.
Work with the agent
- Describe what you wantWrite a request the agent can act on - who it is for, what to change, what to leave alone - and steer the work with answers, stops and undo.
- Models and modesThe three build quality levels, the models behind each one, the Effort and Context dials, what they cost and where to change them.
- Attach files and picturesGive the agent screenshots, documents, spreadsheets, videos and archives in the chat - what it can read in each kind of file, and the size limits.
- Images, music, voice and slidesThe media the agent makes for your project besides code - images, video clips, music, sound effects, narration and presentations - with costs and limits.
- Undo and checkpointsTake back the agent's changes in a static site, save and restore checkpoints in any project, and what each way back keeps and what it loses.
- Spend fewer creditsGet the same result for fewer credits - the right build quality, one part at a time, a new chat per task, lower Effort and Context, and a cost before big work.
- What the agent remembersWhat the agent knows in one chat, in a new chat and across a project - the conversation, the project's files and docs, AGENTS.md - and what it forgets.
Projects
- Browser and Cloud projectsThe two kinds of Playcode project - a static site that runs in your browser and a Cloud app with its own computers - how to tell them apart and how to switch.
- Projects and foldersFind, rename, file, archive and delete projects in the left panel, and how many projects a workspace on the Free plan can keep.
- Make a project privateTurn off a project's public link on any plan, Free included, so only the people you invite can open it - and why the published site stays public.
- Use the terminalOpen a terminal on a Cloud app's development or production computer, keep a session running, and the limits on sessions.
Workspaces and sharing
- Share a projectInvite people to one project as Viewer, Editor or Admin, share it with a team, a workspace or by link, and see who can do what.
- Workspaces, members and rolesHow a workspace holds projects, people, the plan and the credits - Personal and team workspaces, member roles, teams, invitations, and who pays.
- Move a project to another workspaceMove a project with its files, chats and Cloud computers into another workspace, and what changes for access, folders, billing and domains.