Playcode can now make audio. Ask for it in plain words and you get a file, hosted and ready to use in your project:
- Music - a background bed at an exact length. Ask for eighteen seconds and it ends on the eighteenth second, which is most of why a video reads as finished rather than assembled.
- Sound effects - short one-shots. A click, a coin, a whoosh, a notification.
- Voiceover - narration read aloud, for a walkthrough, a tutorial or an explainer.
It works in any project. A browser game can have its own soundtrack and its own effects without becoming a full-stack app, because the audio is generated on Playcode's side and your project simply receives the finished file.
Everything comes back already levelled to the loudness social platforms and browsers expect, so a clip does not arrive twice as quiet as everything else on the page and need fixing by hand.
Audio uses credits from your balance, priced by what each piece actually costs to make - so a one-second sound effect costs about what a one-second sound effect should, and you are not buying a bundle to get one noise.