The plans
#| Free | Pro | Max | |
|---|---|---|---|
| Price | $0 | $25 a month, or $250 a year | $100 a month to $2,500 a month |
| Credits | Trial credits when you sign up, if your account is eligible | 100 a month | 400 to 10,000 a month, by the size you choose |
| Build quality | Economy | Economy, Standard and Ultra | Economy, Standard and Ultra |
| Image, video, music and voice generation | No | Yes | Yes |
| Saved projects | 3 per workspace | No limit | No limit |
| Private projects | Yes | Yes | Yes |
| Download a static site's code | No | Yes | Yes |
| Static sites on a Playcode address | Yes, with a "Built with Playcode" banner | Yes, no banner | Yes, no banner |
| Choose the name in the Playcode address | No | Yes | Yes |
| Custom domains | No | Yes | Yes |
| Cloud apps per workspace | None | 3 | 10 |
| Cloud traffic included | None | 100 GB a month | 1,000 GB a month |
| Email your app delivers, included each billing cycle | None: emails are stored, not delivered | 500 recipients | 2,000 recipients |
| Workspace members | 25 | 25 | 25 |
New projects start private on every plan: you turn the link on to share one. See Make a project private.
The plan and its credits belong to a workspace, not to a person. You can create an account without a credit card. See Plans for how to choose, change or cancel one.
What credits pay for
#| Use | When it costs credits | Where you see it |
|---|---|---|
| The agent's work | Every step it takes. Ultra costs the most, and longer chats cost more per message | Settings, Usage |
| Images, video, music and voice | Each one the agent generates | Settings, Usage |
| A Cloud app's computers | The hours they are awake, the disk they store, and traffic past the included amount | Settings, Computer |
| AI inside your app | Each request your app sends through Playcode AI Gateway | Settings, Usage |
| Email from your app | Recipients past the included amount | Settings, Usage |
Plans price credits at 4 credits per dollar, and the larger top-ups add bonus credits. When the workspace runs out, the agent stops with "You're out of credits. Add more to keep building." The Cloud computers stop 72 hours after the balance reaches zero, and Playcode emails the owner first. See Credits and balance.
How long credits last
#| Credits | They last |
|---|---|
| This month's plan credits | Until the next renewal. Unused ones then carry over |
| Carried-over plan credits | One more month on a monthly plan; until the subscription ends on a yearly plan |
| Bought credits (top-ups) | 12 months from your latest purchase. Each purchase extends all of them |
Playcode spends the credits that expire soonest first. A yearly plan adds its credits month by month, not all at once. When a plan ends, its credits are not removed: they still expire on their own dates.
Buying more credits
#On Pro or Max, a workspace owner or admin can buy credits at any time: $25 for 100 credits; $50 for 210 credits (10 of them a bonus); $100 for 440 credits (40 of them a bonus); $200 for 960 credits (160 of them a bonus). Auto-recharge can buy them for you when the balance runs low. On the Free plan, the app offers Upgrade instead. See Top-ups and auto-recharge.
When a plan changes
#- Upgrade: the workspace gets the difference in credits at once.
- Downgrade: no credits are removed. The next renewal adds the smaller amount. See What a downgrade changes.
- Cancel: paid features end when the plan ends. Static sites stay online with the banner; Cloud apps stop, and their code, files and data are kept. See When a subscription ends.
To see where credits went, open Settings, Usage. See Where your credits went.